Freeze AudioUnit

Freezing an audio unit renders its complete output offline into an audio buffer. While frozen, the track plays from this cached audio instead of processing instruments and effects in real time — saving CPU. You can unfreeze at any time to resume normal live processing.


When to Freeze

Freeze is useful when your project becomes CPU-heavy. Instrument tracks with complex synthesizers or long effect chains benefit the most. Freezing captures the post-effects signal, so the full sound is preserved while the DSP load drops significantly.


Freezing a Track

  1. Right-click the track header of an instrument track to open the context menu
  2. Select Freeze AudioUnit
  3. A progress dialog shows the offline render advancing
  4. Once complete, the track content area becomes semi-transparent, indicating the frozen state

While frozen:


Unfreezing a Track

  1. Right-click the track header (the header remains interactive while frozen)
  2. Select Unfreeze AudioUnit
  3. The track returns to normal appearance and live processing resumes

Automatic Unfreezing

Frozen audio is rendered at a specific tempo. When the tempo changes, the cached audio would no longer be in sync with the timeline. openDAW automatically unfreezes all frozen audio units when:

After an automatic unfreeze you can re-freeze the track to capture the audio at the new tempo.


Sidechain Restriction

If an audio unit is used as a sidechain source by a device on another track (e.g., a compressor sidechained to your kick drum), it cannot be frozen. Freezing would remove the live signal that the sidechain depends on.

Attempting to freeze such a track shows an info dialog explaining the restriction. You can still freeze the track that receives the sidechain — only the source is restricted.


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