Modulation

Modulators are project-wide sources that move device parameters on their own. They sit on the Modulation screen (⇧6), and one modulator can drive as many parameters as you like, each with its own depth.


0. Overview

A modulator offsets a parameter on top of whatever it already does. If the parameter is automated, the curve still plays and the modulator moves around it. If it is not, the modulator moves around the value you set by hand. The offset is applied in the parameter's own range, so an integer or a switch steps and flips like any other value.

Four kinds ship: an LFO, a Steps sequencer, a Random source and a Macro fader. All of them except the Macro run on a clock and keep running while the transport is stopped.


1. Assigning a Modulator

  1. Right-click any device control, mixer fader, send or MIDI CC
  2. Open Modulate
  3. Pick New and a kind to create one, or pick an existing modulator from the list

Creating one from a control assigns it, switches to the Modulation screen and scrolls the new modulator into view, so its controls are under the cursor straight away.

Right-clicking the same control again shows a check next to every modulator already assigned to it. Clicking a checked entry removes that assignment.


2. The Target List

Each editor carries the list of parameters it drives, on its right. Every row has:

The depth is itself a parameter, so right-clicking it offers the same menu a device control does: Create Automation, Learn Midi Control and Modulate. It lights up with the same ring, so a depth that is being driven is visible at a glance.


3. Modulating a Depth

Because a depth takes Modulate, one modulator can set how far another reaches. An LFO on a filter with its depth driven by a slow second LFO opens and closes the amount of movement over time, rather than the filter itself.

The assignment shows up in the driving modulator's target list like any other row, named after the whole chain, so LFO → Vaporisateur Cutoff tells you it is the depth of that assignment being moved, not the cutoff.

Depth is the only modulator-side parameter that takes modulation. A modulator's own controls take automation and MIDI, but not another modulator.


4. Range and Polarity

Every modulator ends in Range, which scales everything it sends. The ± button under it switches the polarity.

The shape you see does not change when you flip the polarity, only what it means. A Steps pattern drawn above the centre line reads as a bipolar sequence with the centre as zero, and as a unipolar one off the bottom.

A Range of zero is silence in both polarities.


5. Rate

The timed kinds all share the same pair of rate controls, and they add together.

Both keep running while the transport is stopped, and both re-align to the song position when you pause, resume, locate or hit a loop jump. Between those they free-run, so a loop does not re-phase them and a long modulator drifts across repeats instead of repeating with them.

Phase offsets where the shape starts.


6. LFO

LFO

A repeating shape: Sine, Triangle, Saw ↑, Saw ↓ or Square.

Pow bends the shape without adding new ones. At the centre it does nothing. Turned down, the shape swells towards its extremes. Turned up, it flattens through the middle and sharpens the peaks. It is sign preserving, so both halves bend by the same amount.


7. Steps

Steps

A drawn sequence of up to 64 steps.

Random reorders per cycle rather than running an endless stream, so it replays identically from the same position. The display cannot draw a per-cycle order, so it shows a forward pass.


8. Random

Random

Noise on a rate grid, drawn from the Seed rather than a running generator, so the same seed always gives the same sequence and an offline render matches what you heard. Reseed picks a new one.


9. Macro

Macro

A plain fader with no time base. It moves only when you move it, which makes it the one to reach for when you want several parameters under a single hand, and it is the natural target for MIDI learn.


10. Modulator Automation

A modulator's own controls are parameters too, and so is every depth in its target list. Right-click one and choose Create Automation to give it a lane, and the lane appears in the timeline in its own group, after every audio unit. A depth's lane belongs to the modulator that drives it, so it sits with that modulator's own lanes and moves with it when the modulator is replaced.

The controls that shape a pattern rather than ride a curve are ordinary fields and carry no lane: the Steps count and mode, and the Random loop, seed and levels.


11. The Header Menu

The ⋮ on each editor:

Duplicate and Delete act on the whole selection, not just the editor you opened the menu on. Modulators can be selected together, copied and pasted with the usual shortcuts, and dragged by their title to reorder them.