AudioEffectCompositeEffect

interface AudioEffectCompositeEffect extends AudioEffect { uuid: string label: string enabled: boolean minimized: boolean index: number audioUnit: AnyAudioUnit key: 'Composite' dry: number wet: number entries: readonly AudioEffectCompositeEntry[] remove(): void move(index: number): void addEntry(props?: Partial<Pick<AudioEffectCompositeEntry, 'pan' | 'gain' | 'mute' | 'solo'>>): AudioEffectCompositeEntry }

Runs several effect chains in parallel and mixes them back

Hierarchy


Properties

uuid: string

readonly

Inherited from uuid

Unique id

label: string

Inherited from label

Custom label

enabled: boolean

Inherited from enabled

Enable or bypass the device

minimized: boolean

Inherited from minimized

Collapse the device editor in the studio

index: number

readonly

Inherited from index

Position in the effect chain (0 = first)

audioUnit: AnyAudioUnit

readonly

Inherited from audioUnit

The audio unit this effect belongs to

key: 'Composite'

readonly

Overrides key

Always "Composite"

dry: number

Dry level in dB (default -inf)

wet: number

Wet level in dB (default 0)

entries: readonly AudioEffectCompositeEntry[]

readonly

All entries ordered by index

Methods

remove(): void

Inherited from remove

Remove this device from its host

Returns

  • void

move(index: number): void

Inherited from move

Move this effect to another position in its chain

Parameters

  • index (number)

Returns

  • void

addEntry( props?: Partial<Pick<AudioEffectCompositeEntry, 'pan' | 'gain' | 'mute' | 'solo'>>, ): AudioEffectCompositeEntry

Add a parallel entry

Parameters

Returns